Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.
SAG-AFTRA Files Over A.I. Darth Vader in Fortnite claiming this was done without notification and has filed accordingly.
It's just a complaint, not a lawsuit, and it's completely unwarranted.
James earl jones sold his voice for use for Darth Vader after his passing and his estate said they approved it.
So i don't know why SAG is getting involved as it makes it seem like they are going against james earl jones wishes or just wanted a cut...
The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.
The games leaving Game Pass at the end of May 2025 have been revealed, and there's a handul of titles this time around.
Cassette Beasts
Firework (PC)
Humanity
Remnant II – Standard Edition
Slayers X: Terminal Aftermath: Vengeance of the Slayer
Saved you a click.
Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.
I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.
Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.
It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.