Alex Hutchinson talks about Google Stadia, how Xbox compares, and what cloud gaming needs to move forward.
Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.
It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.
OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.
Randy writes: "A) Not my call. B) If you’re a real fan, you’ll find a way to make it happen. My local game store had Starflight for Sega Genesis for $80 in 1991 when I was just out of high school working minimum wage at an ice cream parlor in Pismo Beach and I found a way to make it happen."
Real fan? What the actual f*** man
Does he actually read back what he writes before he posts
herez a little magic trick Randy boy i wont buy it if its 80 dollars.
cause that means its gonna be more expensive for euro land.
i am a fan, but i like my money more. ha
The team goes hands-on with the awesome SWORL leverless controllers at PAX and are ready to place some orders
Cloud gaming still has too many flaws. Fast stable internet, extra costs/subscription services, not ideal for mobile data and why play over cloud via wifi when you have a console/pc that has no input delay and other issues, why buy a game on a cloud service (will always need online even if it's a single player game) when you can actually own it on console/pc...at the same price. Cloud gaming should only ever stay as an option to gaming and playing your games that you already own. Never as the only option.
As long as latency exists, cloud gaming will never thrive no matter how much they advertise that there's low latency or no latency that always ends up being a load of crap
I will never support cloud gaming.
I quite enjoy cloud streaming now. I find it the quickest way to testing if a game is worth committing download time or even $ to buy it. And using dedicated devices like the portal and gcloud makes it all the better.
But like Goodguy says... it's an option, and not the only one. If people understand that, they may start to appreciate this convenience.
It shouldn’t have required a subscription service. Like do the Steam model and just take the % on software sales or have a sub tier where you pay monthly or annually and get perks.
I’m not opposed to the idea of being able to stream games in the highest quality, but Stadia was so poorly handled it turned into a massive sh*t show.