Game Rant interviews Dune: Awakening composer Knut Avenstroup Haugen about his process for giving the harsh deserts of Arrakis a musical voice.
Former Blizzard CEO says that Xbox should ditch the console strategy and strive to be the world's largest entertainment publisher.
Their console business and GamePass go hand in hand. If they were to stop consoles, they would be, in effect, killing GamePass. The vast majoirty of GP subs are console gamers. If you remove the console, you no longer have 30 million gamers embedded in your ecosystem. The majority will never move to PC gaming and buy a $2000 PC. They will go to Playstation where there is no GamePass.
Could work... if they were publishing anything worth having. Bethesda is just making the same tired stuff over and over. Obsidian is a good studio, but they have been slipping hard. nXile isgreat,bit the last thing they even talked about was wasteland 3. Activision/blizzard is either the devil, or his closest friend.
Even if Xbox only sells 50 million consoles next generation, Microsoft still wins. Why? Because Game Pass is the foundation of their long-term strategy — and it’s working. With 35–40 million subscribers paying monthly, Xbox doesn’t need to dominate hardware to be highly profitable.
Here’s the real model:
Xbox sells a console.
Players sign up for Game Pass.
They buy accessories.
Microsoft sells games on other platforms, which ironically pushes Game Pass even more: “Why pay $80 for this game on PS5 or Switch when you could play it for $20/month on Xbox or PC — and access hundreds more?”
Let’s break that down: $80 for a single new game, or four full months of Game Pass with dozens of AAA titles, day-one launches, and rotating third-party hits. For a lot of people — especially casual gamers, families, and budget-conscious players — the choice is obvious.
Most subscribers aren’t hardcore gamers hunting for deals. They pay full price month to month, often seeing it as a low-friction, all-in-one gaming service. Microsoft is counting on that — and it’s paying off. A large percentage of users also forget to cancel subscriptions, meaning passive revenue continues to roll in until they notice. That’s the psychology behind the success of the subscription model across industries.
And don’t forget Microsoft’s first-party firepower. With all the studios they’ve acquired, they’re in a position to release at least one major exclusive every month. Combine that with partnerships to bring in second-party and third-party titles, and Game Pass becomes a constantly evolving platform — not just a library, but a service with momentum.
Bottom line: Xbox isn’t going the Sega route. They’re not stepping back — they’re going deeper. Game Pass, not hardware, is the centerpiece of their strategy. The console is just the gateway
Dune: Awakening is an excellent survival and crafting game set in the Dune universe, marred by unimpressive combat.
PlayStation boss believes that $80 games are affordable due to the value they provide. Using Mario Kart as an example, he noted that it offers numerous hours of gameplay with just one purchase.
I get the concept.
People buy movies for $20-$30 dollars that offers only a couple of hours of enjoyment.
While games offers 3-10+ times the amount of hours and content.
So in theory yeah I get it.
But I will never accept it and would rather keep the price now or even better PS360 price lol
The value of an $80 all-you-can-eat buffet is undeniable, making it curious why some people choose a $20 restaurant for a single, standard meal.
In a similar vein, movies, despite their higher production costs for a two-hour experience, outperform video games in revenue while also being priced around $20. Suggesting that video games need 100 hours of diluted gameplay to compete seems like a misdirection. The real solution might lie in re-evaluating how their core offering is valued.
Lol so rich people want to speak for my wallet now? I still haven’t adapted to 70$ yet, and not planing on to. I don’t mind waiting on sales.