80°

Nintendo vs. PlayStation: How the Rivalry of a Lifetime Began

The late 1980s and early 1990s saw gaming giant Nintendo engage in a rapid-fire series of corporate deals and backstabbing — the consequences of which would create a new rival and industry titan to change the gaming landscape forever.

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culturedvultures.com
badz14971d ago

TBH, there's no longer any rivalries. sure they are selling consoles but those looking for Nintendo games, will buy Nintendo's but those looking for higher end console experiences, will definitely choose Playstation

Profchaos71d ago (Edited 71d ago )

The game hasn't changed just the players as it's always been.

Intellivision vs Atari
Nintendo vs sega
Nintendo vs PlayStation vs sega vs Atari vs 3d0
PlayStation vs Xbox vs Nintendo

And now PlayStation vs Nintendo
They may be playing the game differently but they are absolutely competitors

MaximusPrime_71d ago

Never consider Playstation v Nintendo as a rivalry now.

Glad you omitted Microsoft. Sony's war with Microsoft was over a couple of years ago.

Console wars is long dead imo.

BehindTheRows70d ago

Yep. It’s about to be what it would have been if no Xbox had joined the scene in 2001 - Nintendo and PlayStation providing the goods. LOTS of exclusives, Japanese games, etc!

Only difference now is Sony puts many of their games on PC, but otherwise, that’s about to be the status quo.

Neonridr70d ago

"higher end". Considering some of the most successful games sold of all time don't fall under the "higher end" category, I find that comment funny.

Great games exist everywhere, Astrobot proved that you don't need to have photo-realistic graphics to make an amazing game.

If a game handles great, is fun/awesome to play and I get my money's worth, then why isn't that a higher end experience?

badz14970d ago

Since when is "high end" means most sold? But ok, let's play the devil's advocate here and take some examples. Some of the best selling games in recent years are indeed the higher end experience Nintendo isn't delivering like GTAV, RDR2, CoD games, RE remakes, FF games, Elden Ring, BG3 etc. and these are multiplat games not available only on Nintendo's. So yeah, those seeking to experience these, have had to choose the PS or Xbox or go PC.

Nintendo has the portable market locked down with little chance for others but at the same time, they also know that they just can't compete at the higher end market. Licky for them their core fanbase is ok with games looking last gen being sold at current gen prices. The moment they go multiplat, they will be reduced to just a publisher like xbox because their games look and play better on more powerful hardware they're unwilling to supply.

Neonridr69d ago (Edited 69d ago )

@badz149 - you sound like you are 10 years old.

define deliver? Are Nintendo games fun to play? Do they handle great? Do they look aesthetically pleasing?

It'll be interesting to see what you say when the Switch 2 starts getting these 3rd party games because the hardware can actually handle them. Start moving those goal posts now badz, gotta get your new argument ready.

60°

Steelseries Reveals Arctis Nova 3 Wireless Series

Steelseries has revealed the Arctis Nova 3 Wireless headset and the various colors at launch.

260°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B1d 17h ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan19h ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

TheCaptainKuchiki11h ago(Edited 11h ago)

Indie means independant PLUS low budget.
Say I'm a billionnaire and decide to fund my own game with a $20M budget, is it an indie game just because I don't call a publisher? Dev costs increase yeah, but $10M is hardly indie

StoneTitan3h ago

@TheCaptainKuchiki I mean there is a word, independent, now look up what independent means.

https://dictionary.cambridg...

If you are a billionaire and fund your own game your game your studio is definately an independent studio xD
Thats what the word means.

TheColbertinator15h ago

Game development expenditures have exploded since the old days, Terry. Office space, hiring computer techs, game development equipment and art direction all have insane costs now.

Terry_B13h ago

Stardew Valley.

a game does not have to cost 10 millions or even 1 million..or even 100k to be successful

thorstein12h ago

Office space is cheap since so many people now work from home.

The only thing exploding is the price to the customer and the CEO's bank account.

TheColbertinator12h ago

Regardless the expenses are still there. If every indie studio had a success like Stardew Valley, they wouldn't be begging big time publishers, crowdfunders and investors to cover development costs. Alas most don't.

Santouryuu22h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein21h ago(Edited 21h ago)

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall20h ago(Edited 20h ago)

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan19h ago(Edited 19h ago)

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan19h ago(Edited 19h ago)

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

attilayavuzer18h ago

Really enjoy the Ori games, but the studio head has always been an insufferable dickhead. Those costs aren't included cause he's miserable and full of shit.

+ Show (1) more replyLast reply 18h ago
leahcim19h ago

please bring Ori to Playstation!!!!

T_T

franwex5h ago

Where did those $10 million go though? It’s a loan basically, but didn’t those pay through the development? Essentially the developer got paid $10 million upfront to make a game. If the game didn’t hit $12 million in sales-say $8 million. The publisher lost that money. The developer still got $10 million. Sure, maybe their next game may not be funded-but they wouldn’t have to come up with the $4 million missing. That’s a loss from the publisher.

100°

Hi-Fi Rush Developer Tango Gameworks Reveals New Logo, Working On Unannounced Action Game

Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.

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twistedvoxel.com
robtion1d 2h ago

Hopefully they do a new The Evil Within or something similar to that.

Abnor_Mal18h ago

If I were them, I would not even put my next game on Xbox, the way they were treated . Plus they’d probably need the sales not just yea someone played our game.

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