450°

Xbox Wants More Feedback From Devs, Including Why Some Are Avoiding The Platform

We've seen a few stories this year about disgruntled developers who have struggled to bring their games to Xbox, as well as titles that have been skipping the platform, and it looks like Microsoft is taking steps to rectify this for the future.

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purexbox.com
231d ago Replies(3)
darthv72231d ago

That doesnt answer much considering many games that skip xbox do come out to switch... which is even lesser tech wise than the SS.

BlackCountryBob231d ago

True, but the switch has over 100m owners who are used to buying software so it’s worth spending the time and money getting it right. Compared to Xbox where they need to get it running the same features on 2 platforms with minimal guarantees of any returns unless it’s on Gamepass.

Hotpot231d ago

Not tech wise but cost vs profit.. Porting games to switch is harder, sure, but the sales number justified the cost. XBox series S is not only hard to port but when you do, the number is abysmal.

It's as simple as asking yourself is it worth the resources spent?

Chevalier231d ago (Edited 231d ago )

@Darth

So chase 28 million or so customers and increase your workload for TWO versions for Xbox where no one really buys games vs. a little work vs 143 million Switch users who buy games. Really tough choice right?

Seriously if you need to wonder why Xbox fails to get games then I don't know what kind of idiocy your subscribing to. But it's plain to see why Switch would ALWAYS be the better option. Because either it's Gamepass or not releasing basically. Any developer would go F no to TWO more versions for next to probably no sales.

https://www.statista.com/st...

darthv72230d ago

@all above, the first comment said Series S, I said the switch is lesser tech so games that come to it should not have a problem coming to XB and now y'all want to say that its the size of the user base or gamepass as another excuse. Keep making excuses if you want... there is no logical reason for a game that is released on one platform should not be made for others. Unless the game is 1st party... that's it. That's the only acceptable excuse. 3rd party games should be available across the board for the widest possible exposure.

BlackCountryBob230d ago

@darthv72 - I don’t think anyone is suggesting that the Series S is not superior in pure tflops and memory than the Switch, or that the Series S is unable to deliver many games. However, I think what everyone has been saying is that porting to the Xbox requires polishing and tailoring to 2 very different systems without much of a guarantee on return of investment.

Artistically there is no reason not to port to Xbox, but they are all money making enterprises and they are having to approach in that mindset and prioritise their time and financial investment on what gives least risk and most reward, which is usually some combo of PS5 / Switch / Steam.

FPS_D3TH230d ago (Edited 230d ago )

Switch is also successful in selling the same games over a year after the original release date backed by many different games sales data. So unless there’s data showing that releasing a game on a rival console a year after initial launch, then it’s likely not worth it as the issue is how much time it requires to optimize the games for series S while maintaining a parity that Microsoft imposes

Hotpot230d ago (Edited 230d ago )

Mate it’s a product, every product is just a simple question of whether your profit is bigger than the production cost. It’s as simple as they don’t make banks when porting to XB.

If you want games to come out on XB then actually buy it when it comes out, just like Switch gamers do. Except those games with exclusivity deals with competitor, the rest is all ON YOU XB gamers for not supporting them.

+ Show (4) more repliesLast reply 230d ago
Gamist2dot0231d ago

Mandating development for Series S and Game Pass.

Chocoburger231d ago

Even if they didn't mandate Series S, the Series X only has 25% install base, which means all devs would have no choice but to support the 75% as well, otherwise the sales would be even worse than they currently are.

Said it before multiple times, the Series S should have never existed, it screwed MS so hard in the long term, they were so short sighted if not flat out ignorant thinking that a gimp console at launch wouldn't affect the games they would eventually NOT get.

TheCaptainKuchiki231d ago (Edited 231d ago )

@Chocoburger
It depends. The PS5 and XSX are closer in terms of power than the PS5/XSS and XSX/XSS are. It means that just because of the XSS, they have to make an development effort. If there was only the XSX,they could simply port the PS5 version without taking advantage of the extra power. It would take less time and cost less. But because they also have to optimize for the XSS, it disrupts the workflow.

Lightning77230d ago

Series S yes but what's GP have to do with it?

neutralgamer1992231d ago

Xbox series s has held back this whole generation. You can’t at the same time making the strongest and the weakest console and have a parity clause

Darth

We can all argue but facts remain MS made a HUGE mistake. Now vast majority are series S owners so they can’t give up on them. It would have been just easier and straight forward to have same specs but one with disk and the other without

kayoss231d ago

Its because games dont really sell on xbox. If you look at multiplatform games that are released, the majority of the sales are from PS5 and PC. Xbox is usually sell the least of the platforms. So developers dont want to spend extra time and effort to optimize for the xbox let alone trying to optimize it for the Series S.

+ Show (3) more repliesLast reply 230d ago
-Foxtrot231d ago

We know what will happen though when they actually say it.

https://shorturl.at/nJ5jU

Jin_Sakai231d ago

You clearly don’t listen to feedback or Xbox wouldn’t be in the position it is today.

senorfartcushion230d ago

You? What's this chat got to do with Xbox feedback?

Einhander1972231d ago

Your console doesn't sell.
Your consumers don't buy software.
Game Pass and your purchases of major publishers makes you their rival.
No one trusts your future goals for the industry.
Series S is hard to develop for because its so weak.

231d ago
Bathyj231d ago

Xbox should have called you

kayoss230d ago

They should have to avoid being in the position theyre in now. THey prioritiezed the xbox to be an entertainment hub instead of it being a gaming console. They wanted xbox to be a subscription platform with gamepass instead of a purely traditional gaming console. They didnt prioritize making worthy AAA games instead they relied on buying out other developers. Their failures is due to their poor decision making.

Pyrofire95230d ago

As far as I've seen it's largely the limited RAM that makes the S troublesome for most games. There's really just a few edge cases where the GPU is a real sticking point, otherwise games generally just have to turn down the rez and RT, RAM permitting. CPU being the same in both S and X.

Knightofelemia231d ago

Maybe Microsoft should have a pow wow sit and think where they see Xbox in the future. How to fix the problems Xbox is having. And asking themselves. Why are some games avoiding us? Why are we dead last in sales? Why did we create the Series S? How can we make enticing, exciting, fun exclusives? Even if they did receive the feedback Microsoft won't listen. And if they did say listen to the feedback the do the opposite of what the fans are saying. Fans have been screaming since XB1 days did Microsoft listen no. Fans got a few tiny little drops of exclusives when compared to the amount PS4 was getting. I just don't see the point in Xbox myself there are no exciting exclusives. I am glad I sold my Series X. Like literally what is the point of owning an Xbox? Most of the games are coming out to the Switch or the PS5.

rakentaja231d ago

PS5 doesn't make sense because most of the games can be played with Game Pass for $5/month vs. 70€/game on Playstation. Yes, Sony's first party games are full price on Steam, but really the only logical option is PC and Switch. Only Playstation seems to be the worst choice of them all.

231d ago
kayoss230d ago

Most of what games can be played on GamePass? I dont see the Last of us 2, God of War, stellar blade, Wu Kong, etc... What AAA games are you referring to? Gamepass is the reason why developers dont want to make games for the Xbox. They end up losing money. Just like how 3rd games that are exclusive to a console, it wont sell as well.

Extermin8or3_230d ago

You missed the part where ps plus extra has a better library pretty consistently of Sony first party titles and third party AAA titles a year or so old. Also ps plus streaming is of a higher quality than x cloud abd generally more reliable, embarrassingly given it runs on Amazon web services and Microsoft literally own Azure which xbl runs on.

Reaper22_231d ago

Lol..this is an ignorant post.You have no idea what you're taking about.

Pyrofire95230d ago

S was made for a time where they saw how expensive the hobby was getting and supply lines were stressed.
Seeing as S is a good percentage of Series sales, it wasn't a bad call, it's also helped keep optimization a little more in line. However I still pose that the RAM should not have been smaller than the X.

jznrpg230d ago

It’s doing a great job. So great they are on pace to lose to the Xbox one.

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240°

Former PlayStation boss says 'stupid money' crippled the game industry

Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.

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gamedeveloper.com
Jin_Sakai10h ago(Edited 10h ago)

Greed crippled the game industry and other things I won’t go into.

DarXyde52m ago

Ironically, so did tech advancements.
New tech creates pressure to take full advantage of the power for people to feel a box is worth it. That expectation bloats team sizes (and by extension, costs) and to be more secure in a high risk-high reward project, they play it safe (which is why I think a lot of the industry is facing creative bankruptcy). Few franchises are proper exceptions because they're damn near entitled to a ROI.

But other than that? I'd say the adoption of Blu-ray in the PS3 kind of acted as the architect to some of the things some of us hate today. The decision to adopt it resulted in painfully show loading times because the drive was slow in the PS3. The result was mandating every console to have an HDD for installs, and Xbox 360 then discontinued those arcade models and every console came with an HDD. That adopted standard lead to a lot of games that were physical only to be available via download and that laid a path for digital distribution and the gradual death of physical media we're witnessing now. It was always going to be this way eventually, but it's hard to think that guaranteeing a HDD didn't lay some important groundwork. And now with crazy fast SSD storage and download speeds, it's gotten worse and now we're bloody streaming games via cloud computing.

ZycoFox10h ago

It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.

Knushwood Butt9h ago

OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.

Lightning778h ago(Edited 8h ago)

"If he felt so strongly about it, why didn't he quit sooner?"

Jim Ryan held him and down and demoted him to Indy role as you pointed out. We all wondered why Shuhei was never put in charge in the past and everyone else seemingly passing him up in high position's. Everyone getting promoted except him. He also spoke up about the LS awhile ago then folded and was actually help make Concord.

If it's not making the most money and attempt to have conversation that maximize profit they won't promote. Why? Because Shuhei was seemingly for the ppl.

Despite his 80$ comment on games.

Knushwood Butt7h ago(Edited 7h ago)

'then folded and was actually help make Concord'.
Right, so once again he just sucked it up and went against what he thought was the correct path.
He also clearly didn't turn things around for Concord.
Seriously, if he felt so strongly about this stuff he should have quit ages ago; not just suck it up for years and then bitch about it to the public AFTER he quit.

Lightning777h ago

"Right, so once again he just sucked it up at went against what he thought was the correct path."

I mean yeah. He didn't have much of a choice. It was either go with what Jim wanted or get fired.

He went against LS but had to help with it anyway. Probably talked about all the bad spending that Sony was doing (and still are.) Corps don't want you to talk sense, they want to I to talk cents. That's goes for everybody.

Not sure why he didn't leave earlier he probably wanted to wait for the right opportunity to leave on a high note or leave on his terms. Much better than getting forced out.

Knushwood Butt2h ago

Yeah, and sure, leadership don't want anyone rocking the boat; they just want 'yes' people through the ranks, but Shu didn't quit and make a point; he sucked it up for months or years. Nor did he go out on a high note.
If he felt so strongly about this stuff he should have told Jim to shove it, and join xbox, but he didn't.

thorstein5h ago

At least he's talking about it and it's not just some anonymous internet person. That's why I posted his take. He was on the inside.

He knows better than most what's going on.

We live in a weird world where primary sources don't mean anything, evidence and reason hold no weight, but rumors and speculation hold the day.

Knushwood Butt2h ago

Yeah, agree in general, but pretty much everything he's said since he quit could have been covered in a 30 minute interview.
Next week:
In a new interview, Shu reveals that he knew factions was going to get canned months in advance, but was powerless to do anything about it so just sat back and kept his mouth shut (and getting a juicy salary).

Lightning777h ago(Edited 7h ago)

As gamers we also need to make it clear what we want. Do we want fancy RT and RT
shadows, global illumination etc? Oh that's right we have to do the internet thing and brag about all those things. What we need is innovative gameplay mechanics and deeper more dynamic story telling and reactive realistic worlds and characters imo. Emphasis on Innovative gameplay mechanics. Expedition 33 was made by a tiny group of 30 ppl. Not sure what the budget was but I know it wasn't no 400m$ project or nothing crazy like that.

They join the Baldurs Gate team for being independent and releasing great game with out corporate meddling and stupidly big budget's that kills jobs and studios. If more groups get to together remain independent and create games for gamers and fans this industry would be better off in the future. Again it's about getting away from big corpos because corpos aren't gonna change, ever, they're just not. Scary to be out on your own? Yes but high risk high reward again as we've seen.

anast2h ago

I like how they talk like this is a recent phenomenon.

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40°

Sworl leverless controller hands-on preview [SideQuesting]

The team goes hands-on with the awesome SWORL leverless controllers at PAX and are ready to place some orders

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sidequesting.com
80°

Nintendo Has Confirmed It Will Be Attending GamesCom 2025

Company skipped last year's event.

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nintendolife.com
Obscure_Observer1d 20h ago

Not surprising at all.

I mean, they´ll be releasing a new console in a few weeks.

repsahj10h ago

I hope they show new Switch 2 exclusive games.

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