90°

Avowed Director Says Combat Will Be More Impactful, Character Background to Influence Dialogues

Avowed Game Director Carrie Patel said Obsidian had already been planning to improve combat. She also talked about character backgrounds.

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wccftech.com
RhinoGamer88482d ago

Forbes had an insightful article on this game from the showcase. Warning signs are aplenty!

rlow1482d ago

I’ll wait to see the reviews. I’m glad they’re acknowledging the feedback. Hopefully that leads to meaningful adjustments.

Obscure_Observer482d ago

Awesome news!

Really looking forward to play this game

OneLove482d ago

Obsidian has yet to disappoint. Hope they keep it that way.

50°

Mario Kart World Interview: How the Switch 2 Fueled the Series' Biggest Reinvention Yet

Mario Kart World is the series’ biggest shake-up yet, and producer Kosuke Yabuki explains how the Switch 2 helped make it possible.

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cgmagonline.com
200°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B1d 3h ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan5h ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

TheColbertinator1h ago

Game development expenditures have exploded since the old days, Terry. Office space, hiring computer techs, game development equipment and art direction all have insane costs now.

Santouryuu8h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein7h ago(Edited 7h ago)

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall7h ago(Edited 7h ago)

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan5h ago(Edited 5h ago)

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan5h ago(Edited 5h ago)

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

attilayavuzer4h ago

Really enjoy the Ori games, but the studio head has always been an insufferable dickhead. Those costs aren't included cause he's miserable and full of shit.

+ Show (1) more replyLast reply 4h ago
leahcim6h ago

please bring Ori to Playstation!!!!

T_T

60°

Tatsuya Kando, Director Of The World Ends with You Series, Departs Square Enix After 29 Years

The World Ends with You Director Tatsuya Kando has left Square Enix aftrer nearly three decades.

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consolecreatures.com
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