dmg04 writes: This week at Bungie, Season of the Splicer was revealed!
If you’re the type of player that wants to go into a fresh Season of Destiny content with no knowledge of what’s to come, hopefully you’ve been living under a rock for the last two days. One of those old-fashioned rocks that don't have internet access. If you haven’t seen the trailer or any news about our upcoming Season, this is your final SPOILER WARNING.
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.