Gadgets 360 says: 'So it appears that one of the stumbling blocks appears to be the commercial aspect of cross-platform play - what if one is playing with a certain in-app purchase or a certain transaction, season pass for that matter, would that impact everyone else on other platforms? Little believes so.
“I would assume so. These are things that I know if I was them I'd have to think about, they're very complicated. It gets into all sorts of crazy, crazy terms of service problems as well. What happens if one service's server is down and not the other? It seems that on the surface it should be ‘oh why don't we let it happen Sony and Microsoft?’ but when you actually sit down and know how the insides of these things work and all the legal behind games - and there's a lot more legal behind games than people understand, it gets a lot more complicated,” he says.'
The Switch can pull off magic with some of its ports, but not always. For every DOOM, there's an Ark.
The Switch has been out for a few years now with a large library. Check out the games with the biggest file sizes as of January 2021.
Some of you may know that the latest instalment in the WWE gaming franchise 2K20 was released late last year to generally poor reviews. Some of this was based on graphical issues, but mostly it was due to the many glitches and bugs found – many of which are hilarious to witness.
Fire Pro needs more love. The last PS4 title gets regular playtime from me.
I hear that there are financial troubles at the studio, but I'm hopeful for a Switch port one of these days.
I have Fire Pro for PS4 and PC but it seems more of like a Sim creator rather than people actually playing out matches. I still dont like anything as much as the N64 games
Yes, the WWE ones at least. The last good one was 2K14 and the last great one was Here Comes the Pain.
“I can only imagine the complexities of those conversations between the two [Sony and Microsoft] and some of those of complexities come in the areas of stuff like purchasable content and if ‘we allow cross-platform play, what does it mean to purchase on one platform and play it on the other.’
No more complex than now where you have those who own purchaseable stuff. Why is it so easy to offer cross platform play with the PC?
“You should call Microsoft and Sony. And Nintendo I guess. I mean, it's something everybody has been asking for. Obviously, first party [console manufacturers] hinted at it for a little bit for a little while there. And then went quiet on it. Something we asked them about all the time what their plans are and if there are any plans. Usually, we don't get many answers back,” he admits, suggesting that its a lot more complicated than flipping a switch"
There you go NO ANSWER BACK. Hmm, I wonder who that is.
Oh yeeahhhhh, it's gotta be suuuuuper complicated./s
So much so that poor little indies like the Rocket League devs, with so much less money than the big AAA third party producers, could never EEEEEEVER afford to research how to make it happen, let alone ask for it to be a thing on every console they bring their game to, especially because "no one cares about crossplay"... Oh, wait...
Lmao I wouldn't expect anything from this copy and paste developer. Look how little innovation you see in this series and you expect them to take this step forward?
Steam says hello. Nintendo says hello.
Didn't Epic game have Fortnite available as crossplay as a "mistake" briefly a few weeks back? I don't see how complicated it is when a developer made it available then quickly didn't!