GameOnDaily review Blizzard's new MOBA, Heroes of the Storm.
A decade later, Heroes of the Storm still breaks the mold on the MOBA genre in some profound ways that few others have been able to replicate since.
Jeremy Schepper of Netto's Game Room discusses Blizzard's highly underrated MOBA, and tells his thoughts on why he thinks it deserves another shot.
They should and make it available to consoles which could possibly open up larger audiences.
There's a spark of life coming from Heroes of The Storm.
I'm really tempted to try this even though I haven't played many MOBAs. If only this came out on consoles.
It has a very cool premise. I see it only has 7 maps, but more are supposedly coming as soon as this month, so that's a plus. I wonder how steep the learning curve is on this one?
Game is pretty easy if you're looking to get into a MOBA, I'd say it's even more casual friendly than League of Legends. I've been in the beta for a long time before it got released and the only things I don't like is...you have to either grind forever to unlock all the heroes or pay for them. The heroes "should" all be free and you pay for new outfits etc. Still if you want a casual fun game this is it but I'd still rather play Dota 2.