Are games that feature permadeath and permanence more fun or frustrating? More games are including options that leave the choice in the hands of players.
Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.
If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.
We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.
You might not remember Rogue, but this 1980 game is responsible for one of the most popular genres today: the roguelike.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
"Are games that feature permadeath and permanence more fun or frustrating?"
If they implement it as optional, like in Diablo 2-3, or they create a solid permadeath system that goes well with the gameplay and the overall tone, like in DayZ, then I'd call that a welcome feature. I also can't wait to see how CCP is going to handle the permadeath feature in World Of Darkness MMO.
Back in the day, you could collect lives. No more lives = no more continues and start all over!
I loved it that way.