The Paranoid Gamer writes: "Players may notice that games these days invariably seem to come with some form of DRM (Digital Rights Management). The most common of which we see in this day and age is a form of DRM which requires a player to be always online. Always online is used even in single player games, often causing issues such as latency problems or even outright preventing you from playing should you not be able to connect to the servers."
Elden Ring Nightreign is out on Steam and consoles. Unsurprisingly, the PC version is a crude port without any platform-specific features. There’s no upscaling or frame generation, the frame rate is locked at 60 FPS, and let’s forget about ray-tracing. We tested the game, and although it performs well, there can be random stuttering.
It's 2025 any PC game that doesn't have an unlocked FPS option hard pass, and no I'm not going to install a mod to remove that cap, the dumb ass devs, that's their job.
Cave Crave is a new spelunking adventure coming to PSVR 2 and Meta Quest, with an optional gameplay mode that is proving to be terrifying.
Call of Duty: Black Ops 6 Zombies Season 4 Grief game mode has divided fans for its different gameplay mechanics.
It's funny, I bought diablo 3 and still have not been able to play it due to the DRM as I don't even have Internet offered in my area.
For anyone wondering I'm on a cell in a coffee shop
the article is paranoia
majority of all single player games will have no DRM
If it makes its way to consoles, you can consider me a classics gamer from that point on.
Singleplayer is so 2001 anyway move on.
DRM and cloud gamig is the future, (expect for Nintendo) why did Sony bought Gaikai?