All dedicated Helldivers had been impatiently waiting for the Escalation of Freedom update. August 6 came and went and the players were left confused and disappointed. Apparently, the biggest update so far featured some of the biggest nerfs to weapons. Now, the AH CEO, Shams Jorjani, offered some insight into why Helldivers 2 needed those nerfs.
Arrowhead CEO Addressed the Nerfs
The CEO of Arrowhead has been quite active on social media over the last couple of days, offering players support and chatting with them. Truthfully, we really appreciate that kind of behavior, as it means that the players have direct contact with the devs.
Shams Jorjani took to Discord on the evening of August 6, to check in with the player base. He stated: “So the trick for us as we try to parse feedback is that we have some folks who are very loud – while a lot of you are in the game and … like it? we don’t know. I’ve noted that people aren’t fans of nerfs (duh) and performance could be better – but really where we at”.
Obviously, the devs aren’t oblivious of the nerfs they introduced to Helldivers 2 and we’d like to believe that these changes are well-thought-out. The CEO added: “The Incendiary Breaker was like 30% of all Terminid sessions at some point. Very much a meta gun. Is that a problem? Yes. Is it a big one? I don’t know. We’ll discuss it”.
Helldivers 2 Players Offer an Alternative to Nerfs
As you might have expected, these posts, even though they are undoubtedly trying to de-escalate the situation, only had the opposite effect. Helldivers 2 players weren’t impressed by the attempt of the CEO to justify the nerfs.
Otherwiseclueless noted: “If the IncendiBreaker making up 30% of Terminid drops is the reason behind nerfing it, then their balance team is more a**-backward than I was willing to imagine. The solution to stand-out ‘meta’ weapons isn’t to look at them. It’s to look at everything else”.
Beta_Codex added: “Why does it matter if we use the same weapons over and over? Are we competing on something? Are we on a PvP game? What are we not seeing here? We are literally just fighting hundreds of coded mobs”.
Another player, Legitimate-Rest7347, suggested: “Why are they so obsessed with what the “meta” is, it’s a PvE game. They should buff every weapon if they want more diversity in loadouts. If you make other weapons good people will use them, if not….then people won’t use them, it’s really not that complicated”.
Honestly, we can only agree with this logic, a PvE game always has a “meta”. If the developers really want the weapons to be more equal, the way to go is to buff the others. That way they’d add more variety and the game would be even more fun. Hopefully, the devs will listen to the feedback and fix these issues, as some players are already quitting the game because of them.